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AI Insights · Timothy · July 2025

Top Slime Games on iOS in South Africa, Q2 2025

Explore the performance trends of the top slime games on iOS in South Africa during Q2 2025, with insights from Sensor Tower.

Top Slime Games on iOS in South Africa, Q2 2025

In the second quarter of 2025, the slime game category on iOS in South Africa presented varied performance trends. According to Sensor Tower, these top games showed distinct patterns in downloads, revenue, and active users.

My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a significant increase in weekly revenue, peaking at approximately $219 by the end of June. Downloads reached a high of 294 in late April, while active users grew steadily to 354 by the quarter's close.

PlaySlime: Slime Simulator Game maintained a stable revenue stream, averaging around $230 throughout the quarter. Downloads fluctuated, with a peak of 207 at the start and a resurgence to 198 by the end. Weekly active users consistently hovered around 2.3K.

Super Slime Simulator saw no revenue during the quarter. However, downloads showed a slight uptick, closing with 73 in late June. Active users remained fairly stable, ending with 145.

Super Big Slime: Black Hole 3D recorded minimal revenue, with sporadic increases, such as $24 in early June. Downloads were low, peaking at 22 in late April, while active users fluctuated, finishing at 72.

Finally, Bruno - My Talking Slime Pet had negligible revenue early in the quarter. Downloads started at 45 but dropped to 24. Active user numbers showed a gradual decline, ending at 818.

For more detailed insights, visit Sensor Tower's platform to explore further data and trends across these engaging slime games.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025